On top of that, they will have severely underdeveloped communicative skills compared to a team player. If anything, these people tend to lone wolf a lot and sacrifice others in the team for their own personal gain. However, watch out for people with inflated egos, who believe that because they have done x lobbies they are the best in their classes field this is nonsense, as there is absolutely no correlation between lobbies played and ability to work as a team. On top of that, they’re available 24/7, and you can start immediately. Lobbies act as a way to play with and against people of a higher skill level than pub servers, and act as a form of anonymous mix service they’re very good for learning the absolute basics of competitive, such as rollouts, minor callouts, and working on DM (Stands for Deathmatch, or ‘how well you kill the other guy’). This is how i personally started on my way to competitive – a few 9v9′s, then 6v6′s although understand that in many ways it is different to playing in a team, especially in the communication side, which means that many people (myself included) advise strongly against it being your first experience. The benefits of this involve more communication, more flexible hours and a friendlier atmosphere than lobbying however, be aware that there may not always be demand for your skill, and you will not have the luxury of choosing people you want to play with they will contact you, not the other way around.ģ) Play a few TF2lobbies. You will be given a mentor and a set of fresh new teammates the mentor will teach you the basics of the game, your classes role, and other important things such as what to call to your teammates. One downside of only playing PCWs with your team is you will have a limited amount of time at certain times of the day, which may not suit certain people.Ģ) Join a Newbiemix and play with others in a similar position to you (North American is here, European 6v6 is here or here). You will need a microphone and many teams like to use Mumble (which is a free download), and you may have to do a number of trials to find a team who want you (Depending on how in need of a player they are), but your communication, gamesense and general skill will increase dramatically, quickly. Make sure you mention where you live, any relevant experience, what times you can/would like to play, and what you aim to get out of it. Put up a recruitment thread on the ETF2L or UGC forums or r/tf2lft, saying you have prior experience of TF2 in pubs and are willing to learn how to play competitively. A Soldier, rarely, may offclass as well, but the Medic and Demoman will -never- offclass, due to how important they are to the team.įrom here, you have three choices you can do all, none or some of the following:ġ) Join a team as a sub. As a result, there will be more demand for a Scout who can second as a Sniper than a Sniper who can second as a Scout. Also understand that the class you play will affect your decision 6v6 traditionally uses one Medic, two Soldiers, one Demoman and two Scouts, where one Scout may offclass as a ‘utility’ occasionally as Sniper/Spy (for important picks) or Heavy/Pyro (for last point defense). Also, there has been a strong trend towards different map types 6v6 plays more CP maps, while 9v9 plays more PL maps. From my experience, Highlander tends to be a more relaxed experience, whereas 6v6 values communication and strong teamwork slightly more. Secondly, you need to decide whether you want to play 6v6 or 9v9 Highlander. Regardless of how you make your decision, make sure you choose a class you enjoy playing! I mained Spy in pubs when i first started and so played a number of Highlander lobbies however, as i felt that 6v6 was more fun to play, i joined a team and mained Medic, with a Spy secondary. For Highlander, all classes are acceptable (obviously), but for 6v6′s, the classes required are Medic, Soldier, Demoman and Scout. First, you will need to decide which class(es) you want to main.
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